Suck it,
Zombies!

// top-down horde survival // android //

You are a sentient robotic vacuum. There are zombies. You know what to do.

Suck it, Zombies! is a top-down horde survival game built in the spirit of games like Call of Duty Zombies and Zombie Estate — round-based, increasingly brutal, and built around squeezing every last dollar out of a dying world to buy yourself one more upgrade. You can go it alone and see exactly how far your pride will carry you, or play with up to four players over local area network.

// Picking Your Fighter

Choose from four vacuum sprites, each with their own stat spread across speed, health, dash cooldown, and ability cooldown — displayed as a star rating on the selection screen. Then pick your map — currently Da Foyest and Da Cabean are available — and you're off.

// Hard Mode

One toggle on the map select screen. Enemies are faster, tougher, and less generous with drops. It’s there if you want it. The High Score screen will note which runs were completed in Hard Mode.

// The Arsenal

Three weapons are available during a run: the Mosin rifle, the Shotgun, and the 1911 pistol. Purchase them from Wall-Buy Stations positioned around the map. If you don’t like what’s on the wall, try your luck at the Dustbin — a mystery box that spits out a random weapon for a flat fee. The weapon selection cycles through a slot-machine animation before landing on your prize. Could be great. Could be a wet noodle. That’s the game.

And then there’s the Black Hole Gun. The BHG is only available through the Dustbin. Fire it and a singularity launches toward the nearest enemy, turns into a black hole on contact, and pulls every zombie within its area of effect toward the center. When enough enemies have been consumed, the singularity collapses. A visible pulsing boundary ring and faint rotating galaxy arms fill the field so you always know exactly how much real estate it’s controlling. It’s the best weapon in the game, and you will not always get it.

// Spending Your Money

Killing zombies drops cash — and occasionally health pickups. The Armory is accessible during intermission and organized into three categories: Attachments (per-weapon upgrades for each of the four guns), Accoutrement (player upgrades covering speed and dash, HP and damage reduction, and drone and bomb tiers — plus a cross-weapon Armament subcategory), and Abilities (tiered upgrades for your three special abilities). Unlocks are permanent for the run and carry forward through every subsequent round. New players get a guided tour of the Armory at the end of Round 0 before the real game begins.

// Your Deployables

The MeatBomb — a timed explosive that groups enemies together before detonating. The Drone — a deployable combat support unit that engages enemies autonomously. Both have upgrade tiers in the Armory.

// Special Abilities

Pushback blasts nearby enemies away. Smash instantly kills the nearest enemies in range. HypnoRay converts enemies into temporary allies who fight for you until their kill quota runs out. Each has three purchasable upgrade tiers. You also have a Dash for getting out of tight spots — it can move you through some walls and kill enemies in your path.

// The Horde

The first few rounds are Basic Enemies only. By round three, Runners start appearing — faster and hitting more frequently. Round five brings Tanks — slower, much harder to kill, and progressively making up a larger share of each wave. Drop rates vary by kill method: bullets, bombs, drones, and the singularity each carry their own cash and health drop probabilities, tuned differently for normal and Hard Mode.

// High Score & Stat Tracking

The game tracks your top ten scores locally. Each entry captures round reached, final score, and whether the run was in Hard Mode. Tap any entry to pull up a full stat breakdown — shots fired, favorite weapon, HP lost, heals collected, bombs used, drones used, cash earned and spent. Player data can be cleared by using the DiskBomb on the main menu.

// Controller Support

Full Bluetooth controller support with an Xbox controller layoutXbox One controllers are confirmed compatible. All controls are remappable. Plug in a controller and the touch overlay swaps for a dedicated Controller HUD with side panels showing abilities, weapon, and item slots. Unplug and the touch interface comes right back.

// Music & Audio

A curated soundtrack of Kevin MacLeod tracks. The menu runs on Power Restored, and five tracks shuffle during gameplay. Music and SFX volume are independently controllable — each cycles through mute, 50%, and 100% — and you can skip tracks from the pause menu. Settings persist between sessions.

This game contains no ads, collects no data, and was made by a father for his son.

It was made for the love of gaming, and for gamers — for friends and roommates and lovers.

I hope you enjoy it. :-)

Get it now for $5!

// Changelog

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